Seems like there’s only two options: you can either make something with such broad mass market appeal that it could only possibly offend lunatics who get triggered by pre-animated takedown moves 'cause they were a neck in a previous life, or you do one specific thing so well that the people who are into that have no choice but to come to you for it, a business strategy that works for both three-legged dwarf gigolos and From Software, who have been doing one specific thing for about four games now.įortunately, it’s a thing I’m into because I like explorative Metroidvania-style gameplay, I like subtle storytelling, I like banging my head against a wall with a scary monster drawn on it, and most of all, I like being incredibly depressed by the inevitability of death and lifelong suffering that will probably come as a result of banging my head against a wall. I think it’s fair to say that a beach resort on the dark side of Mars would have an easier time making its money back than a lot of AAA games these days. This week, Zero Punctuation reviews Bloodborne. Bloodborne May Seem Like A Dark Souls Game, But Be Warned
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